In sport-themed eSports, these measures could be consistent with the rules of a physical sport, such as scoring goals in a soccer match (Crawford & Gosling, 2009; Seo & Jung, 2014). Fourthly identified cognitive function is probabilistic learning that refers to the usage of declarative memory to resolve the uncertainty . Fifty hours of AVG training in non-VG players increased the efficiency to use not only visually but also auditorily available information . AVG players also showed higher activation in brain regions involved in visual imagery, semantic memory and cognitive control (e.g. hippocampus, precuneus, thalamus) compared to non-AVG players .
Yet, as proposed by Yoshida and Heere , sport consumer behavior patterns in Asia are marked by universal psychological constructs. The current study focused on a psychological construct, motivation, as the foundation for the following research to assess the possibility that eSports and traditional sports are consumed in order to fulfill the same spectator motives. Literatures were searched on Google Scholar and database (e.g. PubMed, PsychInfo) without date restriction. All designs of studies, found through the search (e.g. cross-sectional studies, training studies and review papers), were included.
ESports and related events are rapidly growing in global popularity. However, eSports in the West are in their relative infancy when compared to their established place in the culture of some East Asian countries . For instance, in South Korea, eSports are governed by a national association (Korean eSports Asssocation; KeSPA), which certifies professional players, provides ranking lists, and arranges competitions (Jonasson & Thiborg, 2010). Thus, the current study was conducted in South Korea, where traditional sports and eSports both operate within stable and mature environments.
The National Basketball Association and Take-Two Interactive, the parent company of 2K Sports, recently announced the formation of the NBA 2K eLeague, which is reported to be the first official eSports league operated by a U.S. sports league . The French Professional Football League, Ligue 1, recently created an equivalent league for eSports, e-Ligue 1, with 20 of its traditional football clubs each sponsoring two FIFA eSport players . Sport organizations are leveraging their core competencies managing and marketing traditional sports to eSports. Neural bases of selective attention in action video game players. Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills.
Striatal volume predicts level of video game skill acquisition. A reduction in video gaming time produced a decrease in brain activity. Electronic-sports experience related to functional enhancement in central executive and default mode areas. Action video game experience related to altered large-scale white matter networks. A meta-analysis of the cognitive and motivational effects of serious games. A childhood picture of actor Saif Ali Khan is getting circulated on social media.
With many already reeling under the effects of the bad air quality, memes were shared about the growing list of concerns for them. Many came to Twitter shortly after feeling the tremors to see if other had felt it. The Indian National Center for Seismology reported that the quake measured at a magnitude of baystation food and drink 6.3. Fortunately, no serious damage has been reported and the likelihood of fatalities is low as per USGS. Fourth, single-item measures were used to capture spectator motives. Single-item measures can be acceptable for accurately measuring a construct , but multiple items could provide increased validity.
His research interests include sport marketing and consumer behavior, sport pricing, sport consumer loyalty, and machine learning. When it comes to video games, I really enjoyed the rebooted Tomb Raider and its sequel Rise of the Tomb Raider. The stories aren’t amazing, but they’re good enough to carry along the gameplay of solving puzzles and shooting bad guys.